April 29, 2010

Blizzard, Why not insta ban botters?

Filed under: Uncategorized — Kevmar @ 7:12 pm

Botters can be very frustrating.  I have even seen people that I know bot get frustrated with them.  We all have our reasons to hate them.  When it feels like there is nothing we can do, it gets even more frustrating.   I have had several encounters with bots like I am sure many of you have.  Greedy Goblin just went into detail of one such encounter with a botter and the lack of action by Blizzard.  I want to take a moment to look at the other side of the situation.   There could be several valid reasons why you would hold off on banning a botter.

*Disclaimer: This is not me supporting the way Blizzard does it.  I do not work for Blizzard or have internal information. I just want to give a justification for what I see other than Blizzard supports botting.  *

The first thing that jumps out to me is for verification.  They need something more on record that the word of the players.  It can be very easy for the untrained eye to mistake a bot for a player.  I know a bot when I see one, but not everyone does.  Screenshots and videos can help but that can also be faked.  How dangerous would it be if you could get someone baned with a fake screen shot.  It turns out to be a lot of work to fake a screen shot that any competent GM could verify in a matter of seconds.

Some people can grind very efficiently.  During a long grinding session in a small area every thing you do will start to look the same.  The path you take, the way you target a mob, the cast sequence you use, and possibly even the timing of the attacks.  Some people do this while watching TV or even half asleep.  This is a big reason they would have a verification process.

I have ran into botters that just stood out as botting.  I once saw a mage grind by not moving.  Any time a mob would wonder into or span into fireball range, he would instantly target it and start casting.  Every mob outside that range was left alone.  I could verify the botting by bringing mobs into his range.  Letting him kill them after I taped them so I got the XP.

I had one other botter that made me wonder.  He had a very large and smooth grind path.  That made it hard to judge if the path was exact.  He did some human like movements that were introduced when he set up the path.  The thing that gave him away was where he stopped and started his path.  He did a very unnatural tick with his movement every time in that exact spot.  His grinding path was 5 min long so it was hard to catch if you didn’t watch.

I reported that guy over and over.  I only got a few GM mails from those reports.  I would see them close my ticket and this guy would still be there.  Each ticket I opened I became more and more furious.  After bout the 7th day a GM contacted me to let me know my report for this guy went to the investigation team.  He let me know they have a team that investigates legit claims like this and that I didn’t need to report him any more.  We didn’t go into many more details after that.  The bot was still going several days later so I just stopped watching him.

So not every claim can be taken at face value.  The claims need to be verified.  Why is this important? The legal team need official documentation.  They need the logs, the paths, the stats.  Every account they close could end up in court.  It is just one of those things you can not take lightly.  Someone paid for a month of service and Blizzard stops that service.  Even if Blizzard is 100% justified and does it within the law.  It can still be taken to court where they would have to defend it.  For the most part this is too much work and when someone is botting, they know it.

Now they took the time needed to tie up all the lose ends and have 100% proof with legal documentation.  What else could possibly hold the account up?  The trail of gold.  Odds are good that the people that this person interacts with are also botting or buying/selling gold.  Casual botting runs in social circles.  Guilty by association.  But if I was looking for other botters, I would look to the people he interacts with.  But the bigger point I bring up is the trail of gold.  This gold gets moved up the chain and possibly end up in the hands of major market players.   Every in game conversation and trade this person does would get logged.  That just gives Blizzard more information to track down the gold sellers and buyers.

The fine tuning of Warden could also be a possibility.  If warden sent more data back to Blizzard on these flagged accounts, they could use this to uncover undiscovered bots in the wild.  If I had a hand into Warden, that is exactly what I would be doing.   We know warden does not work that way so I can rule this out easy enough.

One detail I did not mention is the PR of saying they banned X number of accounts and having X be very large.  I think that is something many people already know and expect from Blizzard.

They could also be paying for past mistakes.  A few to many false positives or wrong bans that ended up costing them.  Nothing adds more time and paperwork to a process than someone totally screwing it up one too many times.  They easily could have banned a child of someone important for botting and his kid would never do anything like that.  Procedures need to be put in place to protect the people not botting.

I could be way off on most of this.  But it helps me justify reporting a botter even when it feels like noting ever happens.  I would encourage everyone to report the botters and move on.  Your doing it for the greater good.  Just as in life, never walk past thinking that someone else will report it.  Step up and do your part.

KTQ: I never used a threshold

Filed under: Inscription,KTQ — Kevmar @ 6:23 am

As you know I wrote KTQ to help me with the way I did things.  The only market I truly used it for were glyphs.  While KTQ is fairly simple, it has a few features that I would almost never use.

Threshold was never used.  It just didn’t fit into my system to care about price.   A lot of people requested this feature and many people did pivot around the price of glyphs.  I found it easy enough to add even though I would never use it.  Not caring about the value of a glyph was a very hard concept for people when the whole point of them selling glyphs was for the profit.

Skip singles was not used often.  Almost every craft session was a full craft session.  I calculated my stack sizes so I could post a set number of times a day and only visit my mailbox at a set time.  I think it was 5-7 posting sessions then one trip to the mailbox.  I saw value it in it and had solid theory behind it when I added it.  I just found myself not using it so much.

I know I have dismissed many feature requests as unnecessary in the past.   They just never fit into my system of doing things.  Some made it in to KTQ when I found easy ways to do it.  Many features did make it in because of user feedback and how helpful everyone was to me.  The epic gem group and scroll support are good examples.  In the context of those other markets (That I was never in), the other features do become necessary.

April 26, 2010

KTQ Refresh

Filed under: Uncategorized — Kevmar @ 1:24 pm

I was thinking about doing a refresh on KTQ.  I wrote KTQ with a very clear goal in mind.  Automate the way I do things.  I build in to it a lot of flexibility so that others may find a use for it.  Many people have have it.  4,700 downloads on curse last time I checked.  I never intended for it to do everything for everyone.  The beauty of it was its simplicity. But I do like that so many people have been able to use it.

I have had many requests and suggestions for other features.   Before I start working on it again, I would like to give you a chance to tell me what you think of it.  What does it do well for you and what would you like it to do better.  People have requested custom groups and others to support other pricing modes or use something other than auctioneer for prices.  If you give me some solid arguments to support your request, it may sway me to include them (if it’s not too much work).

I will also update it to make sure it works with the most up to date mods.  Some people have no problems with it and other are reporting that its not going as smooth for them.  I have not used my own mod in a few months.  I expect that things will break when there are patches or the other mods get updated.

April 25, 2010

SC II: FFA Cheese

Filed under: Uncategorized — Kevmar @ 2:50 pm

I decided to cheese a 4 player FFA match today.  Cheese is usually an all in strat at the start of a match.  If it does not work, it costs you the game.  Some people hate it because in some cases it can feel underhanded.

I decided to do a cannon rush on 2 opponents at the start as Protoss.   I sent one of my very first probes to the player next to me and hid it at the edge of his base.  I picked him first because it would let me take the high yield patch between us easier.  I got lucky.  That guy was Terran and they are known for walling in the front of the base.  The other guy missed my probe running in to his base.  Back at my base I just pumped workers and made no other units.

If anyone would have attacked me early, It would have been over very quick.  I started warping in cannons into both of those bases at the same time.  The first few I put out of sight and then pushed them closer and closer with each new one.  I walked them into the mineral line.  One quit the game shortly after that.  The Terran moved all his stuff to his natural.  I then expanded 3 times.  I took the high yield next to me, took the base of the player that quit, and my 3rd was another one out of the way.

I teched to Dark Templars and tossed down 5 warp gates.  I had 4 bases up and going before I started producing units.  Thats about as backwards as you can do it.  Any attacks would have been the end of me.  The 4th player took a good sized force and cleaned out my high yield. I had nothing there to attack with.  He made quick work of my cannons with a ground force.  It is a good thing he did not go for my main at that point.  He slipped over and killed the Terran that didn’t have much.  He cleaned out everything he had at that natural and headed up the ramp into his main and only found my cannons.   As he started to leave, I had 5 DT trap him on the ramp and clear out most of his protoss force.

I tossed down 7-8 more warpgates and sent about 10 DTs to his base.   Cleaned up everything at his natural before his carriers could get over there to help out.  Seeing carriers, I started spamming stalkers with blink.  I was on 3 bases to his 1 at this point.  I also had extra minerals from when I had the high yield.  Once I got gas production to 100% at all bases, I was pumping out 12-15 stalkers at a time.  He had his carriers outside one of my basses.  I was sending wave after wave of stalkers into his force killing one or two each time with focus fire.  Next thing I know, he is on the run.  As the waves started hitting his main again, the gave me the game.

Started out double cheese and ended up winning the match.

April 16, 2010

SC II: Importance of map scouting

Filed under: Uncategorized — Kevmar @ 4:49 am

Having a good view of the map makes a huge difference.  Catching troop movement or when they sneak an expansion can make a huge difference.

Having a unit at every watch tower is a great starting point.  The visibility that opens up is large and I see it over looked in many games.  Sending a unit to patrol all the remaining expansions lets you know when they are looking to expand.  I love to sneak an expansion on the other side of the map so I watch for others to do the same.

Zerg has overlords early on that can be placed on high ground near common paths.  There are a few maps where you can park them outside the opponents base and have a clear picture every time units (or a stray worker) leave the base.  When you see the army head out, either run a few troops into his base or flank them while they are on the move.

I had one ZvZ game where he filled his choke with a hatch.  A zerg wall in.  It was a bit unusual.  With my scouting, I denied him every expansion he tried to take.  I went hydra and I was expecting muta.  I spoted an overlord of his near my base and was able to intercept the nydus it tried to toss down.  He tried another at the other edge of the base. I got both the nydus and the overlord.  I took a clump of overlords in my base and spread them around my quarter of the map.  He came back with another overlord and would intercept the nydus over and over again.  He finally put it behind a rock.  I quickly broke down the rock but he was able to unload  a lot of hydras and ultras.  He helped me break down the rock and my large mass tore down his units.  All of my hydras were in this nice large arch at the bottom of the ramp.  I had great positioning and his units just clumped in the choke. He gave me the game after the fight.  That is just one of many games where it felt like my scouting the map won the game more than anything else.

April 14, 2010

SC II: Ranked first in my bronze division

Filed under: Starcraft II — Tags: — Kevmar @ 11:35 pm

That was fast.  I was so excited yesterday to be first in my copper division. I got moved up to bronze and already sitting first again (it is a fresh division so it don’t take many wins to do that). I think the matches got easier too.  I could have been in a hard copper division or the game is just starting to click for me.  I have been doing everything right, but now the pieces are falling into place.  I have a game plan at the start of the match and I run with it.  I am also playing as random again.  I feel like I just get a better feel for everything when I do that.  I can take strats that scare me one game, and use them on someone else later.  I am also getting a feel for what build work for me on each map.

I posted links to some Starcraft II stuff and one of them was to Day[9]‘s web cast.  For his episode 100 he talked about his life story and how he became a pro-gamer.  It is really cool to see someone that has such a passion for something.  It reminds me of how I felt when I first got into Starcraft.  My passion for it was short lived, it was one of he few games that really got me excited to game.  Being a pro gamer never would have been in the cards for me.  I never really knew there was such a thing as a pro-gamer.  Even if I did try to take it seriously, my family would not have been as understanding.  They tried hard enough as it was to get me off the computer and out side to get some sun.

April 13, 2010

SC II: Ranked first in my division

Filed under: Uncategorized — Kevmar @ 11:34 pm

It is only copper league, but it was cool to see that 1st ranking.  I held it all night with several wins that put me at a 1575 ratting where 2nd is sitting behind me at 1475.  For the last 2 weeks I have played only as Zerg.  Now I feel that I am doing very well with them.  I know what upgrades to get, some basic build timings, and key strats.  I also know what they struggle with.

I started to focus on zerg because I liked the idea of quick tech shifts.  Add one building and I have several new strats that should open up to me.  But as I played them, I found that I did little of that.  I found myself sticking to hydras and banelings anyplace I could work them in.  I used roaches more as a support unit for the rest of my troops.  It never hurts to toss in a few roaches here and there.  I found most of my games as zerg where I would survive until mid game.  Once I would get my 3rd base going, I would just flood them with hydras and zerglings.  If the attack needed a little more meat to it, then I would mix in a good number of roaches.  Sometimes I would even transition into roaches for my end game.  They share the same upgrades as hydras and its a good mind game to play.

For a while it was very popular to mass roaches and run the opponent over with them.  People expect that and play counters to that early game.  I skip roaches at first so the units they built for that counter are less effective.  As the game goes on, they shift the unit composition to handle what I am throwing at them.  I find thats when I want to pull them into my mix.

Tonight I shifted back to playing protoss for a few games.  I am still very strong with them.  I found myself a lot more comfortable dealing with zerg after playing as them for as long as I did.  I can read the build orders better with my early scouts and understand what I am looking for.  I’m thinking I should spend some time as terran while I am still ranked in copper.  I jumped into the beta as protoss and switched to zerg.  I also have some ideas for terran that I am dying to try out.

April 12, 2010

SC II: More Baneling fun

Filed under: Uncategorized — Kevmar @ 6:35 pm

I love to find creative uses for these things.

Last night in a ZvZ, I saw him taking a 3rd expansion.  I ran about 20 zerglings close to it, morphed into banelings and burrowed them in the mineral line.  Whenever he would get several drones, I would pop 3-4 banelings and take them out.  He had no idea they were there or what was happening to his drones.  I did end up losing that match for other reasons.  But it was the first time I tried that strat and I think I can add that to my bag of tricks.

Today I was in a ZvP on Blistering Sands.  I had some idle zerglings working on his back door and they managed to break the rock without him seeing it.  I quickly ran them into a back corner of the base to hide.  I morphed them into banelings and ran 1/2 of them in to wipe out the workers.  I was watching him on the replay and the attack gave him a small alert but he over looked it.  He finished setting up cannons for his expansion and then he checked his worker line to see them all dead.  He had about 100 minerals and 4 workers. He sent his troops to check on that back door and he saw nothing.  Some of his troops did get within sight of my left over banelings.

I saw them get spotted and ran them all over to the mineral line and cleared out all his remaining workers.  He called GG on the spot saying he only had 45 minerals left.  He had no workers left and not enough minerals to make another.  So I won the game with 2 well timed Baneling attacks.  His 2nd expansion was just about done. If I would have waited any longer, he would have had workers over there.

SC II: Banelings ftw

Filed under: Uncategorized — Kevmar @ 6:18 am

I just had a match where a few well timed banelings saved the game for me.  It was  a Zerg vs Zerg match where we were next to each other on the map.  I though I was off to a bad start.  My normal build is 13 pool, but with Zerg I tend to 10 pool.  I made a huge mistake and built an evo chamber instead of my pool.  I scouted his base and saw an early expansion so I also expanded quickly.

When the building that I thought was my spawning pool finished, I realized my mistake.  I put down my pool and got drones on gas.  I decided I was going to skip my queen and get a Lair.  I was able to get a quick 8 zerglings from my 2 hatches and rushed them over.  I had bad micro and ended up having to pull back after loosing a few.  I sent them all into the other base, but I didn’t get them grouped first.  Watching the replay, I had mine out slightly before his.

He attacked me with a few roaches and a good deal of zerglings.  Just as I was getting my hydras out.  My initial troops fell to the attack, but I was able to hold it with new troops.  He sent a bunch of zerglings as a second attack and I was able to hold that too.  I went to counter attack but pulled back when I saw 3 mutas fly over head to my base.  My hydras made short work of them.

I had full view of the map the whole game.  I made a 3rd expansion that he almost didn’t know about.  I had both watch towers on the map and I had a zergling set to patrol the rest of the map.  That patrol unit made him cancel one hatch that it discovered and killed 4 other stray drones that were going to expand.  Twice he got a drone close to my 3rd hatch but the patrol zergling picked him off.  I also had an overlord on a cliff next to the front of his natural expansion.  He would gather all his ground troops in my view and he had no clue he was there.

So I know he has mutas someplace but I see him build this huge ground army of zergling.  I am trying to build my hydra zergling to hold it off.  He keeps adding more and more zerglings.  Then I remember banelings.  I toss down the building and it finishes just as his army moves out.  My army was pooling at my natural and I pull it up the ramp when I saw his army move out.  Why he is working my my hatch, I am letting 5 banelings finish morphing.  His mutas attack my main from the worker line and I am there to clear them out.  When his zerglings run up the ramp, my 5 banelings take out 33 zergling.  I clean up the rest of them with little losses and counter attack.

I rush his natural.  My troops run into only a small group of units.  With them occupied, I send a few banelings into the mineral line and clear out most the workers.  I clear out all the units there, and head up the ramp.  I move into the base and he gives the game to me.  He had nothing to hold me with.

Well placed banelings will just melt mass zerglings.

April 9, 2010

Glyph Market Check

Filed under: Uncategorized — Kevmar @ 6:32 am

An old friend of mine started playing wow again.  He had a mid 70′s DK that he powered up to 80 last weekend.  So he had little gold and needed to gear up his char.  I logged on and tossed him 5,000G to help him out.  While I was online I posted from my stock of glyphs.  I can see that my inventory is not near as full as it used to be.  So I know the best sellers are no longer getting posted but I posted anyway.

A few days later I logged in for something else and took the time to clear out my mailbox.  My total sales from that one posting (cap of 2, no auto fallback, 4g threshold, 48 hours, Monday evening) was 1,450G.  So glyphs are still a solid market.

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